Clip Clip | The audio clip to play. |
bool DistanceSimulation | Simulates distance, not just direction when using virtualization. |
float DopplerLevel | Doppler effect scale, 1 is real. |
bool IsPlaying | Continue playback of the source. |
bool LFE | Only mix this channel to subwoofers. |
bool Loop | Restart the source when finished. |
bool Mute | Mute the source. |
float Pitch | Playback speed with no pitch correction. |
Vector3 Position | Object position in absolute space. |
float[][] Rendered | Last collected samples from the clip or the last samples generated by overriding GetSamples. |
bool screenLocked | The object position is relative to the screen and scales with screen size. |
float Size | Audio source size relative to Listener.EnvironmentSize. 0 is a point, 1 is the entire room. |
float SpatialBlend | Balance between 1D and 3D mixing. 0 is 1D and 1 is 3D. |
Filter SpatialFilter | Filter to be applied on the 3D mixed output. |
float SpeedOfSound | Reference sound velocity in m/s (dry air, 25.4 degrees Celsius). |
float stereoPan | Balance between left and right channels. |
int TimeSamples | Clip playback position in samples. |
float Volume | Source playback volume (ratio to full volume). |
Rolloffs VolumeRolloff | Volume decreasing function by distance. |
CavernUnity DLL.Cavern.Format.Environment.BroadcastWaveFormatWriter.WriteNextFrame() | Export the next frame of the Source. |
CavernUnity DLL.Cavern.Helpers.Follower | Creates a sphere that matches the position of a Source. This is useful for visualizing non-Unity-based Cavern features. |
CavernUnity DLL.Cavern.SpecialSources.InfiniteSource | A Source with an intro Clip and a looping part after. |
CavernUnity DLL.Cavern.Utilities.RenderStats | Records rendering environment statistics for each Source. |
CavernUnity DLL.Cavern.Utilities.RenderStats.RenderStats(Listener listener) | Records rendering environment statistics for each Source. |
CavernUnity DLL.Cavern.Listener | Center of a listening space. Attached Sources will be rendered relative to this object's position. |
CavernUnity DLL.Cavern.Listener.ActiveSources | Attached Sources. |
CavernUnity DLL.Cavern.Listener.Listener(bool loadGlobals = true) | Center of a listening space. Attached Sources will be rendered relative to this object's position. |
CavernUnity DLL.Cavern.Source.CopySettings(Source from) | Copy the settings of another Source. |